This is a guide on how to use this .rte and hopefully create your own Bunker Breach maps and hopefully upload them for the community!

There are roughly 3 parts to making a map, the whole process can take a little as an hour if it goes well and you go speedily.  This includes making the map in 
the Scene Editor, adding actors in Area Editor, and formatting within the .rte.

Scene Editor ~40-60 minutes
Open Cortex Command and select Game Editor then Scene Editor.  Create map.  Use default presets - play around with other presets after this.  Place down a few basic
modules and bits and create a small base.  Don't spend too much time on it now as this will be in part a test-run to make sure you can format everything correctly, 
make elaborate maps as soon as your sure you've got all the steps worked out.  Name the scene and save it.  

Area Editor ~10 minutes
Once again select Game Editor, but now Area Editor.  I'll list all the areas I know of, but there may be more out there, this is not a definitive list.  I've gotten
all mine simply from opening other's maps and the default ones and seeing what areas are present and what they do.  
	Mandatory for Bunker Breach:
		Brain - location where the ENEMY brain is placed.  This is a brain robot not a brain case so place on floor not ceiling. 
		Bunker Breach LZ - where YOUR brain is placed.  Best to not place this where the enemy can shoot at it immediately off start.  
	
	Optional:
		Perimeter - I would personally recommend placing this, though I'm not certain what it's tangible effects are.  Seems to be 
			the area where the AI will attack your units not your brain if you have actors within this, but the AI seems to do
			this even without the Perimeter flag.  Doesn't matter too much though, might as well place it.  Or don't.  Up to you, 	
			let me know if you notice anything either way. 
		Light(1 and up) - Places a light actor at this location.  Format is Light1 for first light unit, then Light2, Light3, etc.  Format is same for all other units. 
		Heavy(1 and up) - Places a heavy actor at this location.  
		Sniper(1 and up) - Places a sniper at this location.  
		Crab(1 and up) - Places a turret at this location.  (I seem to remember this possibly being the wrong name for this, but it seems to be working.  Let me know if it doesn't work)
		Engineer(1 and up) - Places a unit with a digger which will automatically collect gold at this location.  
		
These are all the area's that a commonly use, though my gut tells me Mecha, Turret, CQB, and Grenadier should also be valid areas, if it follows that the presets by the same name indicate
valid areas that will place units of that type.  That being said I haven't tried all of them, and last I tried Mecha didn't work, so I've just used what I know.  Let me know if you discover
any others! Or if you find an actual list of areas or something too, I might look into that as well.  If you've followed these steps your map is now a playable scene in Bunker Breach! Open up
Bunker Breach and play through the scene to make sure it works.  Sometimes I find it helpful to do your first test play-through without fog of war so you can first establish everything is where
it should be, and mostly make sure all of your areas worked correctly, as those can sometimes be finicky.  One last thing! It's best to try not excede 20 or more areas, as with every area you add
you add a unit, and if you add too many everybody will try kill each other as soon as the scene starts, or if you order in 3 or 4 units at a time off the bat.  I don't know the hard value for unit
count, but I'd say you can probably have about 25 areas and be able to order in 2 or 3 units off the bat.  If units die right off the start remove some areas.  

Formatting ~10 minutes
First things first with formatting.  Begin by cutting and pasting this entire YOURNAMEHERE.rte into the root of your Cortex Command, alongside all of the other .rte modules.  Now open up Scenes.rte
and cut and paste the .ini map file you've created in there into the Scenes folder within YOURNAMEHERE.rte.  If you open up the .ini of the default map within the Scenes folder it should highlight 
all the significant areas you should change, namely name and description.  The text line for description usually isn't in there by default for whatever reason, simply copy it from another map and paste
it in.  The only other thing left is the placement of your map.  By changing the X and Y values below description you can alter where your scene is placed on the map selection screen.  I always get
the nomenclature for this confused, so play around with one value at a time and see where it goes.  Let me know what you find out :)  If the map is placed on land not water I typically leave it.  


And that's all it takes! Let me know in the comments of Bunker Breach + if you have any troubles!
	
		 
